● /FORMATS · THE FIELD GUIDESTROKE · MATCH · SCRAMBLE · WOLF · NASSAU · BBB · SKINS · STABLEFORD · BEST BALLMIX TWO FORMATS PER ROUNDALL 9 LIVE IN APP● /FORMATS · THE FIELD GUIDESTROKE · MATCH · SCRAMBLE · WOLF · NASSAU · BBB · SKINS · STABLEFORD · BEST BALLMIX TWO FORMATS PER ROUNDALL 9 LIVE IN APP
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FIELD GUIDE · /FORMATSFORESKINS.GOLF / FORMATS

NINE GAMES.
EVERY RULE.
ONE BOOK.

Stroke, match, scramble, wolf, nassau, bingo bango bongo, skins, stableford, best ball. The book your starter wishes they wrote. All nine playable in Fore Skins — mix two per round.

01 STROKE02 MATCH03 SCRAMBLE04 WOLF05 NASSAU06 BBB07 SKINS08 STABLEFORD09 BEST BALL
FIELD GUIDECLASSIC
01
STROKE PLAY
SCORING · Lowest total wins. Points or pride.
01 / 09CLASSIC

STROKE PLAY

Lowest total wins. The honest one.

HOW TO PLAY
  1. 01Count every stroke from tee to cup on all 18 holes.
  2. 02Lowest gross or net total wins the round.
  3. 03No do-overs, no gimmes (unless your group says so).
HOW IT FEELS
Brutal but fair. Best for ringers and grinders.
BEST FOR
Ringers
PACE
~4h
SKILL FLOOR
High
SCORING
LOW TOTAL
FIELD GUIDEHEAD-TO-HEAD
VS
02
MATCH PLAY
SCORING · Holes won. Most holes up wins the match.
02 / 09HEAD-TO-HEAD

MATCH PLAY

Hole by hole. You win, you lose, you halve.

HOW TO PLAY
  1. 01Each hole is its own contest. Lowest score on the hole wins that hole.
  2. 02Score is tracked in holes-up: 1UP, 2UP, ALL SQUARE.
  3. 03Match ends when one player can't be caught (4&3 = 4 up with 3 to play).
HOW IT FEELS
Pure rivalry. Bad holes don't kill the round.
BEST FOR
Two players
PACE
~4h
SKILL FLOOR
Medium
SCORING
HOLES UP
FIELD GUIDETEAMS
03
SCRAMBLE
SCORING · Team format. Best score per hole.
03 / 09TEAMS

SCRAMBLE

Best shot wins. Everyone hits, team plays the best one.

HOW TO PLAY
  1. 01Every player on a team tees off. Team picks the best shot.
  2. 02Everyone hits from that spot. Repeat until ball is in the cup.
  3. 03One score per team per hole.
HOW IT FEELS
Fastest format. Loud, low scores. The cart-beer game.
BEST FOR
Big groups
PACE
~3.5h
SKILL FLOOR
Low
SCORING
TEAM SCORE
FIELD GUIDESTRATEGY
1
04
WOLF
SCORING · Points per hole. Lone Wolf doubles.
04 / 09STRATEGY

WOLF

The 4-man head game. Rotates every hole.

HOW TO PLAY
  1. 01Tee order rotates. The Wolf hits last (or first, group rule).
  2. 02After each tee shot, Wolf can pick that player as a partner or pass.
  3. 03If Wolf passes on everyone, Wolf plays alone — 1 vs 3. Lone Wolf wins double points; loses double.
HOW IT FEELS
Mind games. Don't go Lone on 18.
BEST FOR
4-man crews
PACE
~4h
SKILL FLOOR
Medium
SCORING
PTS / HOLE
FIELD GUIDE2-2-2
9918
05
NASSAU
SCORING · Three matches: front, back, total.
05 / 092-2-2

NASSAU

Three matches in one round. Front, back, total. Plus presses.

HOW TO PLAY
  1. 01Three separate match-play contests: front 9, back 9, overall 18.
  2. 02Equal weight on each (the "2-2-2" — front, back, total).
  3. 03A "press" is a new match started mid-9 when you're behind. Always allowed unless your group bans it.
HOW IT FEELS
The classic. Don't press if you can't close.
BEST FOR
Vegas press
PACE
~4h
SKILL FLOOR
Medium
SCORING
3 MATCHES
FIELD GUIDEPOINTS
BBB
06
BINGO BANGO BONGO
SCORING · 3 points available per hole.
06 / 09POINTS

BINGO BANGO BONGO

Three points every hole. Levels the field for mixed groups.

HOW TO PLAY
  1. 01BINGO: first ball on the green wins a point.
  2. 02BANGO: closest to the pin once all balls are on wins a point.
  3. 03BONGO: first ball in the cup wins a point.
HOW IT FEELS
Forgiving — bogey golfers can still rack points.
BEST FOR
Mixed handicaps
PACE
~4h
SKILL FLOOR
Low
SCORING
3 PTS / HOLE
FIELD GUIDECARRY
S
07
SKINS
SCORING · One skin per hole. Ties carry.
07 / 09CARRY

SKINS

Lowest score on a hole wins the skin. Ties carry.

HOW TO PLAY
  1. 01Each hole has a skin — equal or escalating.
  2. 02Outright lowest score wins the skin. Tied holes carry forward.
  3. 03Skins stack — pressure builds. Carrying 4 into 18 is the dream.
HOW IT FEELS
The signature game. Live drama. Hole 17 with 4 skins carrying is what you'll talk about for years.
BEST FOR
Drama
PACE
~4h
SKILL FLOOR
Medium
SCORING
SKINS / HOLE
FIELD GUIDEPOINTS
+
08
STABLEFORD
SCORING · Points: birdie 2, par 1, bogey 0.
08 / 09POINTS

STABLEFORD

Score by points, not strokes. Mistakes don't snowball.

HOW TO PLAY
  1. 01Birdie: 2 pts. Par: 1 pt. Bogey: 0 pts. Double or worse: −1 pt.
  2. 02Modified Stableford bumps eagle to 5 and double-bogey to −3.
  3. 03Highest total points wins.
HOW IT FEELS
Aggressive. One blow-up hole doesn't end the round.
BEST FOR
Bogey golfers
PACE
~4h
SKILL FLOOR
Low
SCORING
POINTS BASED
FIELD GUIDETEAMS
09
BEST BALL
SCORING · Team format. Best ball per hole counts.
09 / 09TEAMS

BEST BALL

Each plays their own ball. Lowest counts for the team.

HOW TO PLAY
  1. 012-man (or 4-man) teams. Each player plays their own ball every hole.
  2. 02On each hole, the team takes its best score.
  3. 03Pair handicaps to balance teams.
HOW IT FEELS
Lower-pressure team play. Carry a partner without anyone noticing.
BEST FOR
Variety lovers
PACE
~4.5h
SKILL FLOOR
Medium
SCORING
TEAM SCORE
§ 10COMPARISON · AT A GLANCE

WHICH ONE'S RIGHT
FOR YOUR GROUP?

FORMAT
BEST FOR
PACE
SKILL FLOOR
SCORING
01STROKE PLAY
Ringers
~4h
High
LOW TOTAL
VS
02MATCH PLAY
Two players
~4h
Medium
HOLES UP
03SCRAMBLE
Big groups
~3.5h
Low
TEAM SCORE
1
04WOLF
4-man crews
~4h
Medium
PTS / HOLE
9918
05NASSAU
Vegas press
~4h
Medium
3 MATCHES
BBB
06BINGO BANGO BONGO
Mixed handicaps
~4h
Low
3 PTS / HOLE
S
07SKINS
Drama
~4h
Medium
SKINS / HOLE
+
08STABLEFORD
Bogey golfers
~4h
Low
POINTS BASED
09BEST BALL
Variety lovers
~4.5h
Medium
TEAM SCORE
§ END OF FIELD GUIDE

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